In my 4th semester at the Lucerne school of art & design I had the opportunity to create a VFX shot.
I filmed the footage and combined it with CG Elements. For the CG part, I created a Rigid Body wood Simulation along with an interacting FLIP water simulation. Whitewater and dust simulations were added on top. Everything done using Houdini, rendered with Redshift and composited in Nuke.